Gamification and Programming Learning among Undergraduate Computer Science Students: A Quantitative Study. INTERNATIONAL JOURNAL OF HUMAN AND SOCIETY, [S. l.], v. 6, n. 01, p. 399–417, 2026. Disponível em: https://ijhs.com.pk/index.php/IJHS/article/view/933.. Acesso em: 24 sep. 2026.